

The metagame of individual characters is determined by how the players of a specific character use the character within the tournament setting, often in response to the general metagame.

Faster characters with quick attacks are normally higher tier. Powerful but slow characters who are easily KO'ed are typically lower tiered. Metagames based on either the players' collective actions or a tournament organizer's rulesets can result in characters being ranked higher or lower on the tier list. In the tier lists, these decisions help to rank characters, based on how useful they may be in tournament matches shaped around these decisions. The metagame's current state involves what tactics, characters, stages, and other factors make up the most common "decisions" made in tournament play in other words, how the game is generally being played (fast, slow, powerful, combos, etc). The current metagame of the character in question.The current metagame of the game itself.1.4 Tournament results of a set characterĪ character's placement on the tier list is based on a variety of factors:.
